OutBattle
A downloadable Card Game
OUTBATTLE is a strategy card game, similar to rock-paper-scissors, but adding cards and new variables. The game is played by turns where each player must show one of their cards at the same time.
All the cards are identical. The front of the card is divided in four sections with an identifying color and symbol. Each turn players must show one of their cards at the same time, turning the card around to put the desired action upwards. All actions have advantages and disadvantages, and you must choose carefully how to act each turn.
Depending on your actions you might lose or regain cards as you play. If you run out of cards, you are out of the battle! Last player standing wins the match.
Let me know what you think in the comments, and don't forget to rate the game! :)
OutBattle by Manuel Alejandro Cruz Martínez is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Based on a work at https://manuacruz.itch.io/outbattle.
Status | Released |
Category | Physical game |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Author | Manuel Cruz |
Genre | Card Game, Strategy |
Tags | battle, Local multiplayer, Print & Play, Swords |
Average session | A few seconds |
Multiplayer | Local multiplayer |
Download
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Comments
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Also, for complete clarity, does being attacked when I play Rest mean that I neither gain nor lose a card? Rest cancels out Attack, since I would have gained a card, but immediately lost it?
Yes, that's it. That's a more accurate way to explain it.
When playing Rest, where is the player supposed to get their card from? Is there a communal pile to draw from?
Relatedly, how many cards are needed to play the game? Is it exactly 3x the number of players?
Thank you for the comment!
- There is a collective pile, made either from extra cards, or from the discarded cards.
- You can print as many cards as you want. 3x player is the ideal for most game modes, but you are free to try more.
For more insights: this game was originally made for a Game Jam, and one of the rules was to have a deck of max 18 cards. What I shared here is an expanded idea, trying to cover as many modes of game as possible and giving players freedom to improvise.
Such a creative idea!