What does it mean to feel depressed? Is it an inexplicable force that controls you? Or a constant anxiety towards an unclear future?

This game is a little experiment on how emotions can be translated to game mechanics and design. Across 11 short levels players are invited to engage with different interpretations of what depression means. Participants thoughts on how they defined depression, and how it could translate into a game, shaped the design of each level of this experiment.

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Published210 days ago
Tags2D, depression, emotions, Experimental, Minimalist, participatory, Top-Down
Player countSingleplayer

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